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Characters

 

Dark Knight / Blade Knight / Blade Master

Dark Knight / Blade Knight / Blade Master







Lvl Point Power Agility Physical Strength Energy Leader Point
5 28 20 25 26 25
Life Mana Level Life Level Mana Point Life Point mana
90 40 2 0.5 3 1.5

Skills
Defensive Skill: A special skill that makes that reduces damage by 50%. Useful at the time of being besieged by many monsters.     
Hacking: The Hacking skill - dashing into combat with huge jumping power - can be attempter at distances greater than other skills. Can cause damage twice as high as general damages. Mana consumption is quite high.   
Cyclone Cutting: A virtue of the Double Blade and Thunder Sword. The sword is flung left and right at great centrifugal force - cutting monsters in two.     
Stabbing: Using Legend of Sword, Gradious or katache, a fast stabbing offense can be unleashed on your enemy.    
Uppercut: A repeated attack on an enemy from the bottom up with a blade.     
Cutting: The use of both blades, Great Sword or Crystal Sword, to cut at an enemy.     
Twisting Slash: This ability allows you to throw your weapon 360 degrees around ht player hitting all monsters within range.     
Death Stab: Knights use this stabbing ability with added strength from the elements to deliver a strong decisive blow to all enemies.     
Greater Fortitude: When a knight uses his energy, he can muster his inner strength to raise his vitality giving him the strength to battle tougher foes.     
Hell Blast: Knights take their weapon in hand and strike it to the ground delivering a massive blow affecting all neighboring enemies.     

Dark Wizard / Soul Master / Grand Master
Dark Wizard / Soul Master / Grand Master









Lvl Point Power Agility Physical Strength Energy Basic Stat
5 18 18 15 30 81
Life Mana Level Life Level Mana Point Life Point mana
60 60 1 2 2 2

Skills
Hellfire:

Wizards can summon the fires of Hell to rise from the ground and hit multiple targets in powerful blast.

Req: 260 Energy
Mana: 160

    
Aquabeam:

This powerful beam is made with the power of the water element. It attack's multiple foes in the path of this beam.

Req: 345 energy
Mana: 140

    
Cometfall:

Wizards can control the skies and make Comets fall from the Heavens to make a direct and deadly blow.

Req: 436 energy
Mana: 150

    
Inferno:

A forceful wall of fire is summoned around the wizard that burns anything in the immediate ring around him.

Req: 578 energy
Mana: 200

    
Teleport Ally:

This spell can be used to teleport a party member to you when they get into difficult situations.

Req: 644 energy; 1st Quest Completed
Mana: 90
AG Cost: 45

    
Soul Barrier:

A defensive shield that wizards can summon around himself and party members; it absorbs a percentage of damage from enemies.

Req: 509 energy; 1st Quest Completed
Mana: 70

    
Ice Storm:

Wizards that can control the weather elements can summon an Ice Strom to fall onto a small region of land causing destruction for all in its path.

Req: 849 energy; 1st Quest Completed
Mana: 100
AG Cost: 5

    
Decay:

A powerful blast of putrid poison, that could easily poison players to the point of death.

Req: 953 energy; 1st Quest Completed
Mana: 110
AG Cost: 7

    
Nova:

The strongest Spell in the game, Wizard can concentrate all their energy into themselves and release it in one gigantic powerful blast hitting surrounding  mobs and players alike.

Req: 1052 energy; 1st Quest Completed
Mana: 180
AG Cost: 45

    

 

Fairy Elf / Muse Elf / High Elf
Fairy Elf / Muse Elf / High Elf









Lvl Point Power Agility Physical Strength Energy Basic Stat
5 22 25 20 15 82
Life Mana Level Life Level Mana Point Life Point mana
80 30 1 1.5 2 1.5

Skills
Penetration:

This skill allows your elf to deliver a powerful shot with her bow that penetrates through all enemies in line. Its extremely powerful compared to the bows Triple Shot skill.

    
Ice Arrow:

With the element on Ice, an Elf with high agility can  shoot an arrow and freeze her enemies on their feet.

    
Defense Buff:

This spell increases the Defense of any character it is cast on. This spell power increases with the amount of energy the Elf contains.

    
Attack Buff:

This spell increases the Attack Strength of any character it is cast on. This spell power increases with the amount of energy the Elf contains.

    
Heal:

This is a healing spell that increases a characters HP when it is cast on them. The healing power of this spell increases with the amount of energy the Elf contains.

    
Multiple Shot:

Standard Elven Bow skill. Depending on the Bow you are equipped with your elf may shoot 3-4 bolts/arrows per skill shot.

    

 


Magic Gladiator / Duel Master
Magic Gladiator / Duel Master









Lvl Point Power Agility Physical Strength Energy Basic Stat
7 26 26 26 26 104
Life Mana Level Life Level Mana Point Life Point mana
110 60 1 1 2 2

Skills
Power Slash:

Magic Gladiator's strong enough to wield certain weapons and use the Skill of Power Slash. Balls of energy shoot from the blade hitting multiple targets at one time.

    
Fire Slash:

When a Magic Gladiator uses Fire Slash, they attack at such speeds that they burn the very air in the path of his blade. This skill leaves opponents confused and easier targets.

    

Skills
Energy Ball: A skill attached to bows, several arrows are shot at the same time. Energy:0, Mana:5     
Healing: A spell that allow the healing of others. It is the only healing sorcery available on MU continent. Energy:52, Mana:20     

 

Dark Lord / Lord Emperor
Dark Lord / Lord Emperor








Lvl Point Power Agility Physical Strength Energy Basic Stat
7 26 20 20 26 104
Life Mana Level Life Level Mana Point Life Point mana
110 60 1 1 2 2

Skills
Force Wave:

The default skill of the Dark Lord, it does a quick but powerful penetrating attack.

    
Fireburst:

An attack using Chains filled with magical powers, that is easily the most convenient spell for all Dark Lords.

    
Increase Critical Damage: A attack buff that increases the chance of a Critical hit to monsters to yourself and other party members.     
Electric Spark:

A strong powerful thrust of energy that easily penetrates through enemies. Though it has a small lag time, it is very powerful.

 
Summon:

This is a spell used by Dark Lords to summon his party to him anywhere he may be.

    
Earthquake:

A power stomp from the Dark Horse knocks enemies to the ground as the ground comes up before them.

    

 


BattleSoccer Marathon
Blood Castle
Chaos Castle
Devil Square
Castle Siege